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Robot Project

Anatomy Study

Project: Design and 3D model a robot and a companion

For this College brief I was tasked with concepting and 3D modelling a robot in 3DS Max. This was my first major 3D modelling college project, and taught me much about 3DS Max, as well as modelling as a whole.

Additionally, I was tasked with creating a companion for the robot, which I decided to make a pigeon. Modelling something organic like a bird was also something new to me, and presented its own set of challenges seperate from modelling the robot.

 

​Challenges:

  • Create an original and compelling design for both the robot and the companion

  • Learn how to 3D model organic shapes in order to create the companion

  • texture the models

  • Use advanced 3D modelling techniques in order to improve the design of the robot

 

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Materials

In terms of materials, I just used some basic materials inside of 3DS Max. However, if I were to attempt this again with my current experience, I would use Substance Designer to create some procedural textures for the model. I would also work into adding more detail to certain parts of the model, such as the torso and arms.

Companion

For the companion, I decided on a pigeon, as it fit in with the urban setting of my robot's story. I created this model in Blender, as I was, and still am, more familiar with Blender than 3DS Max. I made use of Blender's sculpting tools to create an organic looking pigeon shape. I then used Blender's in-software texturing tools to create the simple pigeon texture shown on the model.

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© 2024 by Joshua McGill

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